I ended up fixing it using the commandline python mode for nuke.
In that way i can execute python code inside the scripts exported from Nuke
Studio without having to open them in the UI.
This method is fast and easy.

On Fri, Nov 28, 2014 at 9:53 AM, Mads Lund <[email protected]> wrote:

> Sadly Nuke Studio completely ignores this when creating scripts.
> So while this might help on artists machines, the nuke studio timeline
> will still be all red.
>
> On Thu, Nov 27, 2014 at 8:13 PM, J Bills <[email protected]> wrote:
>
>> Hi!  This is what you're looking for.  Look at the tabs on the write node
>> and invoke this pre-render (you can populate it by default facility wide in
>> your menu.py).
>>
>> http://www.nukepedia.com/python/render/checkoutputpath
>>
>> On Thu, Nov 27, 2014 at 9:36 AM, Elias Ericsson Rydberg <
>> [email protected]> wrote:
>>
>>> I haven't tried studio, but could you not write a a preRenderScript?
>>> Check if the path exists, otherwise create it.
>>> Den 27 nov 2014 17:21 skrev "Mads Lund" <[email protected]>:
>>>
>>>> Hey guys.
>>>>
>>>> Nuke write nodes does not create folders by default. While its nice
>>>> that in Nuke 9 it will bump the path folders to the same as the script
>>>> version, it still doesn't create those folders, forcing the artists to
>>>> create them by hand. (introducing human errors and what not)
>>>>
>>>> Back when we were doing our pipeline tools our selves directly inside
>>>> Nuke, we would just make a custom write node that dealt with that. However
>>>> Nuke Studio does not have a option to modify the write node. And there
>>>> doesn't seem to be any build-in python calls to modify existing nuke
>>>> scripts.
>>>>
>>>> So i am wondering how you guys are making sure that Nuke will create
>>>> the folders needed every time your artists bump up the version number. And
>>>> make sure that Nuke Studio don't get stuck because a render folder does not
>>>> exist.
>>>>
>>>>
>>>>
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>>>
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>>
>>
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>
>
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