On Wed, 2 Jul 2003 12:36:59 +0100, Mike Dymond wrote:
>Tru but they do not then get published with a licence that says that
>you can freely copy bits. I think the OGL is great, it allows you to
>make some stuff available and it allows you to protect other stuff.
>That second bit is essential.

One of the problems with your perception of Product Identity is that 
the license was not designed as a means of protecting material that 
appears outside of Open Game Content. There are three classes of 
material in an OGL-licensed work: Open Game Content, Product 
Identity, and "everything else." A fundamental assumption of the 
license is that the third type of material is sufficiently protected 
by normal copyright law.

Example: A publisher produces a work with 90 percent closed content 
and 10 percent open content. The publisher only declares Product 
Identity that appears in the last 10 percent.

Under your theory, that publisher has exposed his work to 
infringement by not declaring Product Identity that appears in 90 
percent of the book. But in reality, that material is just as 
protected as any work published outside of the license.

>Sorry I need to point out that you have got confused with the two
>Steve Jackson's in the industry.

Thanks for pointing that out. I somehow forget there were two Steve 
Jacksons in gaming. One of them should consider declaring his name 
Product Identity to avoid this confusion. ;-).
-- 
Rogers Cadenhead, [EMAIL PROTECTED] on 07/02/2003
Weblog: http://www.cadenhead.org/workbench


_______________________________________________
Ogf-l mailing list
[EMAIL PROTECTED]
http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l

Reply via email to