On Mon, 12 Apr 2004 14:09:21 -0700, Ryan S. Dancey <[EMAIL PROTECTED]> wrote:

On Mon, 2004-04-12 at 13:50, Reginald Cablayan wrote:



If it's ok to chime in here. My own Mutazoids3e is a good example. I primarily used rules from or derived from OGC, but the old Mutazoids system had it's own set of rules that I also used where I felt they would be useful and compatible. So specific rules derived from the old Muties system are not declared OGC, but all other rules are.


But would such rules MUST be declared OGC, Ryan? A lot of people here
believed the OGL (if applied to a Body of Work or Product) forces game
designer to declare any and all rules mechanics, regardless of source, to be
Open Game Content.

They would clearly be wrong. The OGL only requires you to identify material as OGC that is derivative of OGC. If the material in question is not a derivative of OGC, then the OGL does not have any power over it.

This is a very settled question.  There are games from many publishers,
including WotC, that contain a mix of OGC and non-OGC rules (Monster
Manual II, for example).

-- Moses "Wolfy" Wildermuth (Mosopoli)

Mutazoids3e Perfect Bound
http://www.rpgmall.com/product_info.php?products_id=32729
Mutazoids3e Ring Bound
http://www.cafepress.com/mutazoids3e/

I chat on ICQ or AIM
13469530 or Wolfy2264

I use M2, Opera's revolutionary e-mail client: http://www.opera.com/m2/

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