Infinite Possibilities <[EMAIL PROTECTED]> wrote:

> If your going for a more "real" "feel" then you would also need to get rid
of both classes and
> AC as both abstract "reality" too much.

Why?  Or rather, How?  Converting d20 is changing the feel of a cinematic game
system to a certain game... not necessarily an accurate true-to-life
simulation.

 
> Plus any changes to hit point increase will require that all the damages for
creatures and
> spells be changed as well, as they both assume a certain number of hit
points at higher
> levels.

I've heard this before, and my immediate reaction would be to say "No, you
don't!"

The whole point of reducing HP is to make situations more "deadly" for the
PCs.  I don't see any reason to make the damage of a sword, exploding ball of
fire, or giant claw any less as well... If you want to keep the "balance" of
the game, why bother changing the system at all?


DM

Looking for a game?  I DM in Upstate NY, twice a month at Artemis Games in New
Hartford, NY (a suburb of Utica)

Even better, I've got irregular games where I live, in Charlton (near Albany).
 Drop me a line and we'll game!

[EMAIL PROTECTED]
[EMAIL PROTECTED]
AIM: Planesdragon  ICQ: 26106342

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