> Alexander P. Macris > > Having designed many games, I know that the system is the easy part, and > its not that hard to come up with new ways to roll dice. Having played many games designed by people who used this philosophy, I have to disagree with you. Not all of them were bad, but most of them were. Getting the system to be self-consistent and intuitive is a non-trivial task. -Brad ------------- For more information, please link to www.opengamingfoundation.org
- RE: [Open_Gaming] Rant #2 Lizard
- [Open_Gaming] Rant about rant #2 J. Michael Looney
- Re: [Open_Gaming] Rant about rant #2 Lizard
- Re: [Open_Gaming] Rant about rant #2 Alexander P. Macris
- Re: [Open_Gaming] Rant about rant #2 J. Michael Looney
- Re: [Open_Gaming] Rant about rant #2 Lizard
- [Open_Gaming] reply to Lizard Alexander P. Macris
- Re: [Open_Gaming] reply to Lizard Kal Lin
- Re: [Open_Gaming] reply to Lizard Lizard
- Re: [Open_Gaming] reply to Lizard J. Michael Looney
- RE: [Open_Gaming] reply to Lizard Brad Thompson
- RE: [Open_Gaming] reply to Lizard Jason Levine
- Re: [Open_Gaming] reply to Lizard kevin kenan
- Re: [Open_Gaming] Rant #2 Justin Bacon
- RE: [Open_Gaming] Rant #2 John Kim
- RE: [Open_Gaming] Rant #2 Lizard
- RE: [Open_Gaming] Rant #2 Adam Dray
- RE: [Open_Gaming] Rant #2 Brad Thompson
- RE: [Open_Gaming] Rant #2 Lizard
- RE: [Open_Gaming] Rant #2 J. Michael Looney
- RE: [Open_Gaming] Rant #2 Lizard
