> > Alexander P. Macris > > > > Having designed many games, I know that the system is the easy part, and > > its not that hard to come up with new ways to roll dice. > > Having played many games designed by people who used this > philosophy, I have > to disagree with you. Not all of them were bad, but most of them were. > Getting the system to be self-consistent and intuitive is a non-trivial > task. I'm right in agreement with Brad here. I'm a freelance RPG writer and while it seems easy to do rules mechanics, designing *good* rules mechanics is tough. And most of the holes won't be seen immediately but come with lots of playtesting. --Jason Levine ------------- For more information, please link to www.opengamingfoundation.org
- [Open_Gaming] Rant about rant #2 J. Michael Looney
- Re: [Open_Gaming] Rant about rant #2 Lizard
- Re: [Open_Gaming] Rant about rant #2 Alexander P. Macris
- Re: [Open_Gaming] Rant about rant #2 J. Michael Looney
- Re: [Open_Gaming] Rant about rant #2 Lizard
- [Open_Gaming] reply to Lizard Alexander P. Macris
- Re: [Open_Gaming] reply to Lizard Kal Lin
- Re: [Open_Gaming] reply to Lizard Lizard
- Re: [Open_Gaming] reply to Lizard J. Michael Looney
- RE: [Open_Gaming] reply to Lizard Brad Thompson
- Re: [Open_Gaming] reply to Lizard Jason Levine
- Re: [Open_Gaming] reply to Lizard kevin kenan
- Re: [Open_Gaming] Rant #2 Justin Bacon
- RE: [Open_Gaming] Rant #2 John Kim
- RE: [Open_Gaming] Rant #2 Lizard
- RE: [Open_Gaming] Rant #2 Adam Dray
- RE: [Open_Gaming] Rant #2 Brad Thompson
- RE: [Open_Gaming] Rant #2 Lizard
- RE: [Open_Gaming] Rant #2 J. Michael Looney
- RE: [Open_Gaming] Rant #2 Lizard
- RE: [Open_Gaming] Rant #2 Brad Thompson
