> > Alexander P. Macris
> >
> > Having designed many games, I know that the system is the easy part, and
> > its not that hard to come up with new ways to roll dice.
>
> Having played many games designed by people who used this
> philosophy, I have
> to disagree with you.  Not all of them were bad, but most of them were.
> Getting the system to be self-consistent and intuitive is a non-trivial
> task.

I'm right in agreement with Brad here.  I'm a freelance RPG writer and while
it seems easy to do rules mechanics, designing *good* rules mechanics is
tough.  And most of the holes won't be seen immediately but come with lots
of playtesting.

--Jason Levine

-------------
For more information, please link to www.opengamingfoundation.org

Reply via email to