>From: John Kim <[EMAIL PROTECTED]>
>       Well, if what I was looking in a rules system was colored
>paper and page count, that would be convincing.  I'm not exactly sure
>what the previous poster's intent was, but I'll say this:  The 3ed
>Players Handbook is not at all overpriced for D&D players, but IMO
>it *is* overpriced for the 4 or so pages of rules that would be used
>for, say, a modern espionage D20 game.
>
>       In short, the plan of using the D&D Players Handbook (which is
>mostly classs, equipment, and spell lists) as the core rulebook for
>other genre games is a little bizarre to me.

1: It's a popular enough game it's worth the $20 to be able to game with 
everyone else.

2: In an espionage game, I'd only toss out the sections on nonhuman races, 
magic, and magic using classes.  I'd have to write up new equipment, new 
examples, and some new skills / feats--but a good portion of the book 
wouldn't vanish.

3: If I was REALLY cheap, I could say "go to my website and download the 
chargen rules."  (Right?)


DM
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