>From: John Kim <[EMAIL PROTECTED]>
> Well, if what I was looking in a rules system was colored
>paper and page count, that would be convincing. I'm not exactly sure
>what the previous poster's intent was, but I'll say this: The 3ed
>Players Handbook is not at all overpriced for D&D players, but IMO
>it *is* overpriced for the 4 or so pages of rules that would be used
>for, say, a modern espionage D20 game.
>
> In short, the plan of using the D&D Players Handbook (which is
>mostly classs, equipment, and spell lists) as the core rulebook for
>other genre games is a little bizarre to me.
1: It's a popular enough game it's worth the $20 to be able to game with
everyone else.
2: In an espionage game, I'd only toss out the sections on nonhuman races,
magic, and magic using classes. I'd have to write up new equipment, new
examples, and some new skills / feats--but a good portion of the book
wouldn't vanish.
3: If I was REALLY cheap, I could say "go to my website and download the
chargen rules." (Right?)
DM
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