Doug Meerschaert wrote: > Yeah... a closed commercial project that utilizes the OGL and D20STL, has no > cost or cash flow, and hires *ANY* freelancer who wants to help out... But you _don't_ "hire" any freelancer. You retain the right to reject any work you deem not suitable. Maybe you'll only enforce that once in a blue moon, but that's irrelevant, that that clause exists is what makes the whole thing closed. -Damian ------------- For more information, please link to www.opengamingfoundation.org
- Re: [Open_Gaming] Open Content in Dunandralis Rogers Cadenhead
- Re: [Open_Gaming] Open Content in Dunandralis kevin kenan
- Re: [Open_Gaming] Open Content in Dunandr... Rogers Cadenhead
- Re: [Open_Gaming] Open Content in Dunandralis Doug Meerschaert
- Re: [Open_Gaming] Open Content in Dunandralis Alec A. Burkhardt
- Re: [Open_Gaming] Open Content in Dunandralis Doug Meerschaert
- Re: [Open_Gaming] Open Content in Dunandralis J. Michael Looney
- RE: [Open_Gaming] Open Content in Dunandralis Brad Thompson
- RE: [Open_Gaming] Open Content in Dunandr... J. Michael Looney
- Re: [Open_Gaming] Open Content in Dunandralis Doug Meerschaert
- Re: [Open_Gaming] Open Content in Dunandralis Doug Meerschaert
- Re: [Open_Gaming] Open Content in Dunandralis Doug Meerschaert
- RE: [Open_Gaming] Open Content in Dunandralis Doug Meerschaert
- Re: [Open_Gaming] Open Content in Dunandralis Doug Meerschaert
- Re: [Open_Gaming] Open Content in Dunandralis Christopher DeLisle
- Re: [Open_Gaming] Open Content in Dunandralis Christopher DeLisle
- Re: [Open_Gaming] Open Content in Dunandralis MaggieVining
