>From: Damian <[EMAIL PROTECTED]> >The problem is, what you're forbidding is the very core of any Open >movement; the ability to modify and redistribute. Without that, it's >not really "open" at all. What you're proposing for Dunandralis is no >different than a closed commercial project. Yeah... a closed commercial project that utilizes the OGL and D20STL, has no cost or cash flow, and hires *ANY* freelancer who wants to help out... DM _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ------------- For more information, please link to www.opengamingfoundation.org
- Re: [Open_Gaming] Open Content in Dunandralis J. Michael Looney
- Re: [Open_Gaming] Open Content in Dunandralis Rogers Cadenhead
- Re: [Open_Gaming] Open Content in Dunandralis kevin kenan
- Re: [Open_Gaming] Open Content in Dunandr... Rogers Cadenhead
- Re: [Open_Gaming] Open Content in Dunandralis Doug Meerschaert
- Re: [Open_Gaming] Open Content in Dunandralis Alec A. Burkhardt
- Re: [Open_Gaming] Open Content in Dunandralis Doug Meerschaert
- Re: [Open_Gaming] Open Content in Dunandralis J. Michael Looney
- RE: [Open_Gaming] Open Content in Dunandralis Brad Thompson
- RE: [Open_Gaming] Open Content in Dunandr... J. Michael Looney
- Re: [Open_Gaming] Open Content in Dunandralis Doug Meerschaert
- Re: [Open_Gaming] Open Content in Dunandralis Doug Meerschaert
- Re: [Open_Gaming] Open Content in Dunandralis Doug Meerschaert
- RE: [Open_Gaming] Open Content in Dunandralis Doug Meerschaert
- Re: [Open_Gaming] Open Content in Dunandralis Doug Meerschaert
- Re: [Open_Gaming] Open Content in Dunandralis Christopher DeLisle
- Re: [Open_Gaming] Open Content in Dunandralis Christopher DeLisle
- Re: [Open_Gaming] Open Content in Dunandralis MaggieVining
