>From: "kevin kenan" <[EMAIL PROTECTED]>
>The current license already requires that you mark all OGC, new and
>old. I'm suggesting that we limit the marking to just new OGC.
Not "mark." You have to "identify" OGC. There's a big difference.
Plus, if you *don't* mark all of the OGC, it becomes a tangled legal mess,
and no one wants that.
I wonder how this tread turns out...
> > Ugh. I don't like that at all.
>
>Which part don't you like?
The fact that it goes contrary to open ideas, and creates a heck of a lot of
unnecessary work!
> > Also, there are several creative ways to mark things as OGC without
> > being repetetitve...
>
>Since the OGL requires that you mark *all* OGC, I'm not sure how you
>would do this except by marking everything as OGC. Tell us, please, of
>these creative ways.
Kenan, read section 8 of the OGL.
8. Identification: If you distribute Open Game Content You must clearly
indicate which portions of the work that you are distributing are Open Game
Content.
"Clearly Indicate" doesn't mean "mark." Marking something is a clear
indication, but so is a disclaimer, a mark of everything that isn't, etc.
DM
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