No.
Here's the relevent text:
"Applying the effects of Experience to a Character means a description of the process for comparing the accumulated experience point total of a character to a chart to determine if the character's level should be incremented. If the experience level of a character exceeds threshold values as defined by the chart, the character is modified in a specified fashion.
Specifically, Applying the effects of Experience to a Character means incrementing the character level of a character by incrementing a class level by one rank, or by adding a new class at first level, and describing how to allocate new skill points, select new feats, or gain new class-level linked abilities.
Applying the effects of Experience to a Character does not include creating or modifying an experience point chart, defining a new class (including describing what benefits that class provides at each level)."
Therefore: Yes you can create a new XP chart. Just have one Level Column and a corresponding XP column. You can also go and completely change what people get XP for if you want.
-Bill (Who thinks going to the source is the best idea)
|-----Original Message-----
|From: Mark "Tipop" Williams [mailto:[EMAIL PROTECTED]]
|Sent: Monday, March 26, 2001 2:17 PM
|To: [EMAIL PROTECTED]
|Subject: Re: [Open_Gaming] web site content
|
|
|From: "John J. Kaufman" <[EMAIL PROTECTED]>
|
|> I could have sworn that when I asked Ryan, he told me that
|alternate rules
|> about awarding XP were bad... (ie you could tell people that
|at 6000xp
|they
|> level, but you couldn't tell them how to get 6000xp).
|
| I think you have that reversed. You cannot duplicate or
|replace the xp
|advancement charts from the PHB, because doing so helps people
|play the game
|*without* the book. You're free to say "Award 25xp per day
|spent working at
|the forge" but you can't say "at 1,000xp you reach 2nd level."
|
|-------------
|For more information, please link to www.opengamingfoundation.org
|
