Actually, if I remember correctly, you can replace the XP chart from the
PHB. You just can't say what it is. You have to do something like:

Chart 1-1 replaces chart 3-2 (or whatever it is) in the PHB.

Hyrum

-----------
"Travel to an OtherWorld...."
http://www.otherworlds.cx
----- Original Message -----
From: "John J. Kaufman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, March 26, 2001 11:02 AM
Subject: RE: [Open_Gaming] web site content


The following is a message that appeared on the newsgroups in April of 2000
(Yes, I still have a bunch of the original newsgroup messages)... it sort of
applies (besides, everyone wants to see how clueless I was a year ago)

My recollection was faulty.... looking at the message it appears Ryan only
commented on applying benefits to character based on xp, not on giving the
characters xp....

I'm still curious about what he thinks about this new issue.

--
John

----------------------------------------------------------------------------
-------

Subject:
            Re: Ryan q: d20 and advancement.
       Date:
            Thu, 27 Apr 2000 11:43:34
       From:
            "Ryan S. Dancey" <[EMAIL PROTECTED]>
 Newsgroups:
            RPG.d20
  References:
            1


"John J. Kaufman" <[EMAIL PROTECTED]> wrote in message

>Lets say that I want to put out a d20 product, that uses both licenses.
>The material covers an optional GM rule.
>The rule deals with advancement.
>Example:
>Many GMs are unsure how to handle how level advancement affects
>roleplaying.  Does a character have to get training before getting new
>abilities? Or is it instantaneous.
>I want to make a system that has information on progressive
>advancement.  When a character meets the requirements to gain a new
>level, they can Begin to learn their new abilities.  Feats can be
>practiced or learned, takes x time.  Skills are the same, x time per
>point.  HP and Class bonuses must be taught.

>Is this allowable?

Nope.  You can't talk about the effects of applying experience to
characters.

> What if I said:  When character has gained 30% of the XP neccessary to
> level, he gets 1 skill point (or whatever)... when 60%, another 2
> points... at full XP to level he gets remaining.... Is this too
> explicit?

Yup.  It would violate the license.

Ryan

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of John J.
Kaufman
Sent: Monday, March 26, 2001 10:12 AM
To: [EMAIL PROTECTED]
Subject: RE: [Open_Gaming] web site content


I could have sworn that when I asked Ryan, he told me that alternate rules
about awarding XP were bad... (ie you could tell people that at 6000xp they
level, but you couldn't tell them how to get 6000xp).

So, I would probably hold off until we get clarification.

-John


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