clap clap clap clap

At 11:12 AM 4/13/2001 -0700, you wrote:
>Kal wrote:
>
>"I've argued against the PI clause because I believe
>it limits the creativity and freedom everyone enjoys
>under federal law.  Some people whose idea of a ogical
>
>argument is "Appeal to Motive" argued for the clause.
>Yet these same people refer to WotC products under
>euphemisms.
>
>WotC doesn't want people to refer to their products
>and use the OGL. I get a disturbing sense that
>exploiting a loophole in the OGL is not only
>acceptable behavior but praised by some in the
>community."
>
>Kal, in the immortal words of Marky Mark..."put the
>crack up."
>
>Kal, rather than adopting some goofy "it limits
>creativity and freedom" stance, here is an idea:
>actually go try to make something. Then you will see
>what the PI is for.
>
>Because guess what, YOU DONT HAVE TO DESIGNATE ANY OF
>YOUR STUFF PI IF YOU DONT WANT TO. NO ONE DOES. IT IS
>UP TO THE CREATOR. IF YOU WANTED TO RELEASE EVERYTHING
>AS OPEN CONTENT YOU COULD. So where is the freedom
>constrained? You are "free" to open all your stuff up.
>And without the license the stuff people would make
>would be their copyrighted material that you couldnt
>use anyway. So what is constrained? Nothing!
>
>For example. Lets say there was no d20 license and no
>OGL. And lets say Sword and Sorcery put out the
>Creature Collection and decided to say "compatible
>with D&D" and we went through a big legal battle.
>Guess what, YOU still couldnt use the setting stuff
>from the Creature Collection. That is basically all we
>PI'd anyway. So how is that different from what
>happens under the OGL? It isnt! If anything, you as a
>developer have MORE access to stuff we release under
>the OGL than you would under general copyright law.
>The OGL actually encourages the distribution of
>content that others can use.
>
>You argument is lame.
>
>Put your money where your mouth is and make something
>of some significance and release it as all open
>content--setting and everything. Not just shit you
>couldnt copyright anyway. Something of substance with
>some value. A world or a setting or something like
>that.
>
>Then I will take your rant seriously.
>
>Clark
>
>(I had been wondering why we hadnt heard from Kal in a
>while. For those of you new to the list, Kal and I
>argue about this about once every three months)
>
>
>=====
>http://www.necromancergames.com
>"3rd Edition Rules, 1st Edition Feel"
>
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