On Sat, 6 Oct 2001, Alec A. Burkhardt wrote:
> On Sat, 6 Oct 2001, Richard Stewart wrote:
> > While there have been a FEW token exceptions to what has been released
> > and the LACK of relationship to the SRD and/or D20 (which falls back
> > on the OGL anyways) a majority use the SRD and D20 compatible
> > mechanics. People just assume that OGL means this...and it simply
> > does NOT.
>
> But your argument seems to be saying that since almost everything
> released under the OGL so far is SRD related, that somehow makes the
> OGL itself flawed. Why?
Er, Richard said exactly the opposite. He said that he liked
the OGL and he wished more people would release games under it.
-*-*-*-*-*-*-
>
>It's certainly not Wizards fault that no other publisher has decided
> to release open content under the OGL. Nor is it the fault of the
> current publishers of OGL material that their interest are in following t
> he D20 line (that's where the money is after-all). So if anyone's at
> fault (and I don't think anyone is), it's the game designers who are
> refusing to release their mechanics as open content.
I wouldn't go and blame game designers. There are a bunch of
complete non-D20 RPG's released under open licenses (FUDGE, Circe,
Dominion, Lycadican, and Four Colors), but none of them use the
WotC OGL.
And I don't think that it is correct to blame them rather than
the license. The WotC OGL is confusing -- we see that particularly in
the many cries of "hire a lawyer" whenever a question comes up here.
More importantly, actions speak louder than words on this point. WotC
has legal counsel, wrote its own license, and has had over a year since
the OGL was released -- yet still the SRD releases past the first handful
of notes are delayed, ostensibly for legal reasons. If it is this
difficult for WotC to use its own license, how can you find fault with
other publishers for not using the WotC OGL?
- John
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