Martin L. Shoemaker wrote: >>IDEA: If the apparant rule holds true, then "advances by character class >>only" creatures can be a flag for "humanish", and WotC can leave it as >>is and the rest of us can enjoy the clear hint that the beasties are >>"humanish." >> >>IDEA: It sounds like a good rule in general, and fitting "nicely" in >>with the rest of the system is a hallmark of game design. I heartedly >>suggest that game desingers reserve "advances by character class only" >>for "humanish" beings, and give all non-humanish beings at least a >>two-or-three HD advancement. >> > >Ideas well worth discussion. I'm not sure I like the restriction, honestly. >As a rule of thumb, it's good; but why preclude interesting variations? > Why not?
I really can't think that a slight game rule is so "interesting," really. Can you really imagine a creature where class levels are appropriate, but extra hit dice are not, that *isn't* as humanish as Illithids, Drow, or Celestials? DM _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l
