>>>Um, hello?  Isn't using other people's ideas for free the whole  point 
of open gaming?  Shared content and all that?

Yes and no.  Although in fact the point of "Open Gaming" is to make money 
for WOTC but we already know that.  The point is to be able to use the 
things that other people designate as open.

My grudge is that the point is NOT "how to use the things that AREN'T 
marked as open" and that seems to be what everyone is arguing about.  How 
to "walk the line" and use things that aren't clearly defined as "open" 
materials.

  At 11:39 AM 1/22/2002 -0800, you wrote:

>On Tue, 22 Jan 2002, Marc Tassin, Ilium Software wrote:
> > Write something new.  Now I know this sounds crazy, but ALL the
> > arguments going on are based on the problems inherent in trying
> > to write something that uses stuff someone ELSE made up.
>[...]
> > PS: And don't say that isn't the issue because it is.  The fact that the
> > argument revolves around "Mindflayers" makes it VERY clear the issue is
> > "How to use someone elses ideas for free."
>
>         Um, hello?  Isn't using other people's ideas for free the whole
>point of open gaming?  Shared content and all that?
>
>- John
>
>
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