> If you want a shader-centric GPU, you want CISC with (a) special-purpose
> floating point and (b) vectorized instructions...

To this I ask why? Aren't GPUs vectorized RISCs?

But yes, FPUs are a must. In fact, modern GPUs don't even use
integers. They simply throw away the data after the decimal.

Timothy

On 4/13/06, Jeff Garzik <[EMAIL PROTECTED]> wrote:
> Timothy Miller wrote:
> > Before we get into implementation details, however, we really need to
> > figure out what our requirements are.  Based on what little I know
> > about shaders, I don't know enough to decide between what you
> > describe, a stack architecture, a 3-operand load/store machine, a
> > 2-operand load/store, etc.
>
>
> If you want a shader-centric GPU, you want CISC with (a) special-purpose
> floating point and (b) vectorized instructions...
>
>         Jeff
>
>
>
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