> If you want a shader-centric GPU, you want CISC with (a) special-purpose > floating point and (b) vectorized instructions...
To this I ask why? Aren't GPUs vectorized RISCs? But yes, FPUs are a must. In fact, modern GPUs don't even use integers. They simply throw away the data after the decimal. Timothy On 4/13/06, Jeff Garzik <[EMAIL PROTECTED]> wrote: > Timothy Miller wrote: > > Before we get into implementation details, however, we really need to > > figure out what our requirements are. Based on what little I know > > about shaders, I don't know enough to decide between what you > > describe, a stack architecture, a 3-operand load/store machine, a > > 2-operand load/store, etc. > > > If you want a shader-centric GPU, you want CISC with (a) special-purpose > floating point and (b) vectorized instructions... > > Jeff > > > _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
