On 4/18/06, Daniel Rozsnyó <[EMAIL PROTECTED]> wrote: > The shader is not a program, better call it a filter, it takes some > input (vertex, fragment) and modifies it. I suppose that these are the > data inputs: > > varying vec3 Normal; > varying vec3 EyeDir; > varying vec4 EyePos; > varying float LightIntensity;
All of that information is available even for fragment shaders? Wow. That's a heck of a lot of information. :) _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
