On 4/18/06, Daniel Rozsnyó <[EMAIL PROTECTED]> wrote:
> The shader is not a program, better call it a filter, it takes some
> input (vertex, fragment) and modifies it. I suppose that these are the
> data inputs:
>
>         varying vec3  Normal;
>         varying vec3  EyeDir;
>         varying vec4  EyePos;
>         varying float LightIntensity;

All of that information is available even for fragment shaders?  Wow. 
That's a heck of a lot of information.  :)
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