On 4/18/06, Timothy Baldridge <[EMAIL PROTECTED]> wrote: > Oh, there can be much more than that. Here is a more complete vertex > & fragment shader program.
I can't work on it right at this moment, but what we should do is go through some of these shader programs and "hand compile" them. We can just go through what's happening at each statement and reduce them to primitives. _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
