On 4/18/06, Timothy Baldridge <[EMAIL PROTECTED]> wrote:
> Oh, there can be much more than that.  Here is a more complete vertex
> & fragment shader program.


I can't work on it right at this moment, but what we should do is go
through some of these shader programs and "hand compile" them.  We can
just go through what's happening at each statement and reduce them to
primitives.
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