On 5/24/06, josephhenryblack <[EMAIL PROTECTED]> wrote:
Timothy Miller wrote:
> snip
> In my opinion, the holy grail right now would be an instruction set
> that is based on profiling <snip>
Profiling... that rings a faint bell - szefirov posted some profiling
with his 'Partial dataflows for pixel and vertex shaders' post.
I think he was doing an analysis of shaders on DirectX SDK..  Is this
what you are suggesting for OGP?
jb


Well, I was talking about CPU instruction sets in general.  But in a
future OGA design, we will probably want to have programmable shaders,
and we'll be doing this kind of profiling and iterative design.
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