On 5/24/06, josephhenryblack <[EMAIL PROTECTED]> wrote:
Timothy Miller wrote: > snip > In my opinion, the holy grail right now would be an instruction set > that is based on profiling <snip> Profiling... that rings a faint bell - szefirov posted some profiling with his 'Partial dataflows for pixel and vertex shaders' post. I think he was doing an analysis of shaders on DirectX SDK.. Is this what you are suggesting for OGP? jb
Well, I was talking about CPU instruction sets in general. But in a future OGA design, we will probably want to have programmable shaders, and we'll be doing this kind of profiling and iterative design. _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
