On 4/20/07, Rogelio Serrano <[EMAIL PROTECTED]> wrote:


yes but the memory is carved up between video and others. you cant
create a texture in memory and then give a pointer to the video card.

Accessing textures from host memory can be very inefficient.  But it
depends on what you're doing.  If you're going to use the whole
texture, it's FAR better to copy it into graphics memory.  If you're
running low, then you can always kick out one that hasn't been used
recently (kick out means simply free the memory unless you know it's
been modified since you last copied it in).

--
Timothy Normand Miller
http://www.cse.ohio-state.edu/~millerti
Open Graphics Project
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