Andy Fong wrote:
> > Accessing textures from host memory can be very inefficient. But it
>
> I just cant help it but i have to ask...
>
> how can a system designer make it efficient?
> hypothetically...
- More graphics memory so you can hold all your textures
- A faster bus between the GPU and the host
- A unified GPU/CPU/memory architecture
I think that what AMD (and possibly Intel) are doing next. Putting a
few GPU cores along side with the CPU cores all in one chip. That's
probably the main reason for AMD buying ATI.
My guess is that their intention was to sell AMD northbridge chips with
an HTX connection for the CPU. I don't know if any of this is new or
just rebranded:
http://www.amd.com/us-en/Processors/ProductInformation/0,,30_118_14603,00.html
Haven't seen any processors with ATI chips built in or any ATI HTX
graphics chips yet.
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