> > Accessing textures from host memory can be very inefficient.  But it
>
> I just cant help it but i have to ask...
>
> how can a system designer make it efficient?
> hypothetically...

- More graphics memory so you can hold all your textures
- A faster bus between the GPU and the host
- A unified GPU/CPU/memory architecture

I think that what AMD (and possibly Intel) are doing next. Putting a
few GPU cores along side with the CPU cores all in one chip. That's
probably the main reason for AMD buying ATI.

Andy
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