Hi all,

Has anybody tried to create a visualization of the Open Graphics
Architecture -- probably a block diagram showing the stages of the
rendering process, where the transition lies between software processing
in the driver and hardware processing in the GPU?

I know that Andy has created a C++ model of the architecture, but I
think it would be quite useful if there were something visual. I would
have quite a hard time extracting the concepts from the C++ code, myself
(which is why I don't just draw one myself).

What about UML? Could there possibly be a documentation tool that could
create something useful by analyzing the object model in the C++ code?
(I've used something like this with Python code before, I would guess
that such tools would be more mature for use with C++).

That might provide a start from which a drawing could be created.

Cheers,
Terry


-- 
Terry Hancock ([EMAIL PROTECTED])
Anansi Spaceworks http://www.AnansiSpaceworks.com

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