Hi all, Has anybody tried to create a visualization of the Open Graphics Architecture -- probably a block diagram showing the stages of the rendering process, where the transition lies between software processing in the driver and hardware processing in the GPU?
I know that Andy has created a C++ model of the architecture, but I think it would be quite useful if there were something visual. I would have quite a hard time extracting the concepts from the C++ code, myself (which is why I don't just draw one myself). What about UML? Could there possibly be a documentation tool that could create something useful by analyzing the object model in the C++ code? (I've used something like this with Python code before, I would guess that such tools would be more mature for use with C++). That might provide a start from which a drawing could be created. Cheers, Terry -- Terry Hancock ([EMAIL PROTECTED]) Anansi Spaceworks http://www.AnansiSpaceworks.com _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
