On 2007-10-30, Terry Hancock wrote: > Has anybody tried to create a visualization of the Open Graphics > Architecture -- probably a block diagram showing the stages of the > rendering process, where the transition lies between software processing > in the driver and hardware processing in the GPU?
Good idea! > What about UML? Could there possibly be a documentation tool that could > create something useful by analyzing the object model in the C++ code? > (I've used something like this with Python code before, I would guess > that such tools would be more mature for use with C++). > > That might provide a start from which a drawing could be created. I think a plain call-graph would capture it best. Notice how most functions return void. The caller is the producer, and the callee(s) are the next step in the pipeline (http://en.wikipedia.org/wiki/Continuation-passing_style), except for a few cases of regular function calls, where the return type is not void. _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
