On 2007-10-30, Terry Hancock wrote:
> Has anybody tried to create a visualization of the Open Graphics
> Architecture -- probably a block diagram showing the stages of the
> rendering process, where the transition lies between software processing
> in the driver and hardware processing in the GPU?

Good idea!

> What about UML? Could there possibly be a documentation tool that could
> create something useful by analyzing the object model in the C++ code?
> (I've used something like this with Python code before, I would guess
> that such tools would be more mature for use with C++).
> 
> That might provide a start from which a drawing could be created.

I think a plain call-graph would capture it best.  Notice how most
functions return void.  The caller is the producer, and the callee(s)
are the next step in the pipeline
(http://en.wikipedia.org/wiki/Continuation-passing_style), except for a
few cases of regular function calls, where the return type is not void.
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