On Sat, Nov 03, 2012 at 01:44:18PM -0400, Timothy Normand Miller wrote:
> Let's not make this so overwhelmingly large that no one sees the end.
>  That's one of the problems we had with the OGP originally.
> 
> Let's break this down into some steps:
> 1. Design simulator for GPU
> 2. Design RTL for GPU
> 3. Get it to work in RTL-level simulation

Let's stop at 3, to keep this simple. If we start talking about 
targeting FPGAs, we start jumping through hoops, and engineering
creative work-arounds, only to find ourselves with a $1500 fpga
board.

We don't need something that has gee-whiz features, we just need
something with a PCI-E 1x port, an hdmi output (maybe with an
encoder chip to avoid obnoxious licensing questions). There are
things like http://www.mosis.com/what-is-mosis that significantly
reduce the cost of ASIC design. 

What's the rush? Let's go with a relatively ancient process, and
try to produce RTL for a GPU that works with an opencores OpenRisc
CPU core, and clocks at 200mhz.

At this point, I'm actually inclined to think that going straight
to ASIC is *easier*, because we can simulate the proposed ASIC
from first-principles, instead of depending on some black-box
vendor fpga tools that just break in strange ways.
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