Don't forget the software stack to create before than any open graphic
card became usefull : linux (windows ?) drivers, shader compiler, 3D
stack,... This could represent more work than the RTL design.

If your software stack is very clean you could have a market, even for
a low end card.

2012/11/4 Timothy Normand Miller <[email protected]>:
> I've done a lot of FPGA work.  While it's true that there's way more
> flexibility with standard cell, making it work on FPGA is not necessarily a
> huge burden, and making an ASIC is _always_ more expensive.  I'm not
> suggesting that everyone should make it run on FPGA.  Just those of us who
> are trying to test the design before taking the risk of making an ASIC.
> (Even so, there will still be enough changes between FPGA and ASIC that the
> FPGA testing doesn't have full coverage, but it's a great way to find a lot
> of bugs in the core design.)
>
> Anyhow, this is a ways off.  It's lunacy to design a chip before you have a
> full functional simulator.
>
>
> On Sat, Nov 3, 2012 at 6:55 PM, Troy Benjegerdes <[email protected]> wrote:
>>
>> On Sat, Nov 03, 2012 at 01:44:18PM -0400, Timothy Normand Miller wrote:
>> > Let's not make this so overwhelmingly large that no one sees the end.
>> >  That's one of the problems we had with the OGP originally.
>> >
>> > Let's break this down into some steps:
>> > 1. Design simulator for GPU
>> > 2. Design RTL for GPU
>> > 3. Get it to work in RTL-level simulation
>>
>> Let's stop at 3, to keep this simple. If we start talking about
>> targeting FPGAs, we start jumping through hoops, and engineering
>> creative work-arounds, only to find ourselves with a $1500 fpga
>> board.
>>
>> We don't need something that has gee-whiz features, we just need
>> something with a PCI-E 1x port, an hdmi output (maybe with an
>> encoder chip to avoid obnoxious licensing questions). There are
>> things like http://www.mosis.com/what-is-mosis that significantly
>> reduce the cost of ASIC design.
>>
>> What's the rush? Let's go with a relatively ancient process, and
>> try to produce RTL for a GPU that works with an opencores OpenRisc
>> CPU core, and clocks at 200mhz.
>>
>> At this point, I'm actually inclined to think that going straight
>> to ASIC is *easier*, because we can simulate the proposed ASIC
>> from first-principles, instead of depending on some black-box
>> vendor fpga tools that just break in strange ways.
>
>
>
>
> --
> Timothy Normand Miller, PhD
> Assistant Professor of Computer Science, Binghamton University
> http://www.cs.binghamton.edu/~millerti/
> Open Graphics Project
>
>
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