Hello Andreas,

> You could try to write your scene as a osb file out (before rendering)
> and than load it with my vred app
>
(http://www.vrec.de/snapshots/vred-0.99-Linux-libc2.2-i686-Build20051113-lite.sh)
> to eliminate a compile problem. For fast test you can load the bounce.py
> example which uses a SHLChunk for some vertex animation.

Thanks for the link, that's an interesting program! The bounce.py example works,
and I tried replacing the shaders in the SHLChunk in that example with the
shaders I was using to test, and no segfault. So I must assume there's
something wrong with the way I'm building the scene graph or something like
that...

BTW, how can I write an osb file, as you say? Maybe then I could load it in vred
and see what's wrong with the graph...

Thanks for your help,

J-S
--
______________________________________________________
Jean-Sebastien Guay     [EMAIL PROTECTED]
                         http://whitestar02.webhop.org


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