Hi Jean,
Hello Andreas,
You could try to write your scene as a osb file out (before rendering)
and than load it with my vred app
(http://www.vrec.de/snapshots/vred-0.99-Linux-libc2.2-i686-Build20051113-lite.sh)
to eliminate a compile problem. For fast test you can load the bounce.py
example which uses a SHLChunk for some vertex animation.
Thanks for the link, that's an interesting program! The bounce.py example works,
and I tried replacing the shaders in the SHLChunk in that example with the
shaders I was using to test, and no segfault. So I must assume there's
something wrong with the way I'm building the scene graph or something like
that...
BTW, how can I write an osb file, as you say? Maybe then I could load it in vred
and see what's wrong with the graph...
Thanks for your help,
J-S
that's quite easy
SceneFileHandler::the().write(scene, "test.osb");
Andreas
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