Hi Antonio,

the new ShadowViewport supports many different shadow techniques like 
soft, perspective and many more. It is faster and handles more than one 
light sournce in a pass. One really nice feature is you don't have to 
tweak your own shader code anymore to get the shadows. There is no 
active stereo support right now but I will try to add this on friday.

Andreas

> 
> Hi,
> 
> we currently use the ShadowMapViewport for shadow calculus. The well known
> limitation is that it does not work well in stereo. As I saw that you are
> working a lot in Experimental/ShadowViewport (or similar, don't remember the
> exact path), can you tell me about the differences compared to the standard
> ShadowMapViewport? What are the advantages? And does it work with active 
> stereo
> (quadbuffered..)?
> 
> Regards,
> 
>   Toni
> 
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