Hi, Andreas will merge it into 1.8, but it might take a day or two. I'll e-mail my version to you now anyway.
Cheers, /Marcus José Pedro Dias wrote: > Yes, I believe it would solve the problem. You can either mail me the > code ([EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>) > or, if you commit it to 1.8, tell me the file name. > Thank you. > > On 3/12/07, *Marcus Lindblom* <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> > wrote: > > José Pedro Dias wrote: > > I've been reading this mailing list for quite some time and I > usually > > find the answers for most questions here. > > So congrats to you all: OpenSG rocks and so does its mailing list! > > > > On with the question: > > > > Is there a way of having a viewport added to the viewports list with > > the purpose of capturing a birds-eye-view (a smaller square viewport > > with a transformed beacon and a texturegrabforeground for > getting the > > 'map') without explicitly showing it? I already draw it in a polygon > > as I want but I don't want the 'behind-the-stage' viewport > showing up... > > > > One obvious way of doing it is making this > 'texture-grabbing-viewport' > > appearing earlier than the main viewport in the viewports list but I > > would like to keep the main one the first > > since I'm extending a framework which heavily uses the first one... > > I hope this makes sense :) > > > You could use a FrameBufferObject-viewport (FBOViewport for > short). It's > not a part of 1.8 (it really should be.. hm) but it's been posted on > this list a few times, and I have it available (with some slight > improvements). Anyway, it would allow you to add a viewport that does > not render to the framebuffer, but still uses the same > window/gl-context > as everything else. Ideal for any render-to-texture work. > > Would it help? > > Cheers, > /Marcus > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to > share your > opinions on IT & business topics through brief surveys-and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > > <http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV> > _______________________________________________ > Opensg-users mailing list > [email protected] > <mailto:[email protected]> > https://lists.sourceforge.net/lists/listinfo/opensg-users > > > > > -- > José Pedro Dias, n.48296, LEIC Tagus Park > [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> > [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> > ------------------------------------------------------------------------ > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys-and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > ------------------------------------------------------------------------ > > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users > ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
