Andreas Zieringer wrote:
> Hi Marcus,
>   
>> You could use a FrameBufferObject-viewport (FBOViewport for short). It's 
>> not a part of 1.8 (it really should be.. hm) but it's been posted on 
>> this list a few times, and I have it available (with some slight 
>> improvements). Anyway, it would allow you to add a viewport that does 
>> not render to the framebuffer, but still uses the same window/gl-context 
>> as everything else. Ideal for any render-to-texture work.
>>     
> hmm there is no real reason for not adding it to 1.8, if you send me the 
> code I will check it into the cvs. What improvements did you add?
>   
Support for explicit depth texture. I needed that for my depth peeling 
algorithm. I'll e-mail you the code.

/Marcus

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