Andreas Zieringer wrote: > Hi Marcus, > >> You could use a FrameBufferObject-viewport (FBOViewport for short). It's >> not a part of 1.8 (it really should be.. hm) but it's been posted on >> this list a few times, and I have it available (with some slight >> improvements). Anyway, it would allow you to add a viewport that does >> not render to the framebuffer, but still uses the same window/gl-context >> as everything else. Ideal for any render-to-texture work. >> > hmm there is no real reason for not adding it to 1.8, if you send me the > code I will check it into the cvs. What improvements did you add? > Support for explicit depth texture. I needed that for my depth peeling algorithm. I'll e-mail you the code.
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