Hi Marcus,

> José Pedro Dias wrote:
>> I've been reading this mailing list for quite some time and I usually 
>> find the answers for most questions here.
>> So congrats to you all: OpenSG rocks and so does its mailing list!
>>
>> On with the question:
>>
>> Is there a way of having a viewport added to the viewports list with 
>> the purpose of capturing a birds-eye-view (a smaller square viewport 
>> with a transformed beacon and a texturegrabforeground for getting the 
>> 'map') without explicitly showing it? I already draw it in a polygon 
>> as I want but I don't want the 'behind-the-stage' viewport showing up...
>>
>> One obvious way of doing it is making this 'texture-grabbing-viewport' 
>> appearing earlier than the main viewport in the viewports list but I 
>> would like to keep the main one the first
>> since I'm extending a framework which heavily uses the first one...
>> I hope this makes sense :)
>>
> You could use a FrameBufferObject-viewport (FBOViewport for short). It's 
> not a part of 1.8 (it really should be.. hm) but it's been posted on 
> this list a few times, and I have it available (with some slight 
> improvements). Anyway, it would allow you to add a viewport that does 
> not render to the framebuffer, but still uses the same window/gl-context 
> as everything else. Ideal for any render-to-texture work.

hmm there is no real reason for not adding it to 1.8, if you send me the 
code I will check it into the cvs. What improvements did you add?

Andreas


> Would it help?
> 
> Cheers,
> /Marcus
> 
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