Yes, I believe it would solve the problem. You can either mail me the code (
[EMAIL PROTECTED]) or, if you commit it to 1.8, tell me the file
name.
Thank you.
On 3/12/07, Marcus Lindblom <[EMAIL PROTECTED]> wrote:
José Pedro Dias wrote:
> I've been reading this mailing list for quite some time and I usually
> find the answers for most questions here.
> So congrats to you all: OpenSG rocks and so does its mailing list!
>
> On with the question:
>
> Is there a way of having a viewport added to the viewports list with
> the purpose of capturing a birds-eye-view (a smaller square viewport
> with a transformed beacon and a texturegrabforeground for getting the
> 'map') without explicitly showing it? I already draw it in a polygon
> as I want but I don't want the 'behind-the-stage' viewport showing up...
>
> One obvious way of doing it is making this 'texture-grabbing-viewport'
> appearing earlier than the main viewport in the viewports list but I
> would like to keep the main one the first
> since I'm extending a framework which heavily uses the first one...
> I hope this makes sense :)
>
You could use a FrameBufferObject-viewport (FBOViewport for short). It's
not a part of 1.8 (it really should be.. hm) but it's been posted on
this list a few times, and I have it available (with some slight
improvements). Anyway, it would allow you to add a viewport that does
not render to the framebuffer, but still uses the same window/gl-context
as everything else. Ideal for any render-to-texture work.
Would it help?
Cheers,
/Marcus
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