Hi Andreas and Marcus,

I like the idea of checking the FBOViewport in into the real cvs, but when
doing so please merge with my original version, which is attached, and which I
already have tried to merge with your improvements some times ago.
... because otherwise I will get problems having two of them in the same
namespace!

Bye
Yvonne

P.S.: Thanks for the MField ShaderParam support :-)


> Andreas Zieringer wrote:
>> Hi Marcus,
>>
>>> You could use a FrameBufferObject-viewport (FBOViewport for short). It's
>>> not a part of 1.8 (it really should be.. hm) but it's been posted on
>>> this list a few times, and I have it available (with some slight
>>> improvements). Anyway, it would allow you to add a viewport that does
>>> not render to the framebuffer, but still uses the same window/gl-context
>>> as everything else. Ideal for any render-to-texture work.
>>>
>> hmm there is no real reason for not adding it to 1.8, if you send me the
>> code I will check it into the cvs. What improvements did you add?
>>
> Support for explicit depth texture. I needed that for my depth peeling
> algorithm. I'll e-mail you the code.
>
> /Marcus
>
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Attachment: OSGFBOViewport.tgz
Description: application/gzip-compressed

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