Hi Andreas and Marcus, I like the idea of checking the FBOViewport in into the real cvs, but when doing so please merge with my original version, which is attached, and which I already have tried to merge with your improvements some times ago. ... because otherwise I will get problems having two of them in the same namespace!
Bye Yvonne P.S.: Thanks for the MField ShaderParam support :-) > Andreas Zieringer wrote: >> Hi Marcus, >> >>> You could use a FrameBufferObject-viewport (FBOViewport for short). It's >>> not a part of 1.8 (it really should be.. hm) but it's been posted on >>> this list a few times, and I have it available (with some slight >>> improvements). Anyway, it would allow you to add a viewport that does >>> not render to the framebuffer, but still uses the same window/gl-context >>> as everything else. Ideal for any render-to-texture work. >>> >> hmm there is no real reason for not adding it to 1.8, if you send me the >> code I will check it into the cvs. What improvements did you add? >> > Support for explicit depth texture. I needed that for my depth peeling > algorithm. I'll e-mail you the code. > > /Marcus > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys-and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users >
OSGFBOViewport.tgz
Description: application/gzip-compressed
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