Hi Enrico,

you can use a TileCameraDecorator just manipulate the size via
tiledeco->setSize(left + dx, right + dx, bottom + dy, top + dy)

Andreas

> hi there opensg folks,
> 
> lately i am working a bit on antialias via accumulation buffer.
> I am using as a guideline the standard antialias full scene example
> of the opengl red book.
> 
> The basic code looks like:
> 
> glClear (GL_ACCUM_BUFFER_BIT);
> 
> for (jitter = 0;jitter<8;jitter++)
> {
> 
>       glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
>       
>       accPerspective (m_pCamera->getFov(),
>               GLdouble) viewport[2]/(GLdouble) viewport[3],
>               _pCamera->getNear(), m_pCamera->getFar(), 
>               ITTER[8][jitter].x(), JITTER[8][jitter].y(),
>               .0, 0.0, 1.0);
> 
>       drawGeometries()
> 
>       glAccum (GL_ACCUM, 1.0/8.0);
> }
> 
> glDrawBuffer(GL_FRONT);
> glAccum (GL_RETURN, 1.0);
> 
> where the accPerspective basically does a:
> 
> glMatrixMode(GL_PROJECTION);
> glLoadIdentity();
> glFrustum(left + dx, right + dx, bottom + dy, top + dy, zNear, zFar);
> 
> My question is:
> is there a way to alter the frustum of the perspective camera i am using
> with the values set in the glFrustum function?
> 
> 
> 
> 
> 
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