Hi Enrico,
you can use a TileCameraDecorator just manipulate the size via
tiledeco->setSize(left + dx, right + dx, bottom + dy, top + dy)
Andreas
> hi there opensg folks,
>
> lately i am working a bit on antialias via accumulation buffer.
> I am using as a guideline the standard antialias full scene example
> of the opengl red book.
>
> The basic code looks like:
>
> glClear (GL_ACCUM_BUFFER_BIT);
>
> for (jitter = 0;jitter<8;jitter++)
> {
>
> glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
>
> accPerspective (m_pCamera->getFov(),
> GLdouble) viewport[2]/(GLdouble) viewport[3],
> _pCamera->getNear(), m_pCamera->getFar(),
> ITTER[8][jitter].x(), JITTER[8][jitter].y(),
> .0, 0.0, 1.0);
>
> drawGeometries()
>
> glAccum (GL_ACCUM, 1.0/8.0);
> }
>
> glDrawBuffer(GL_FRONT);
> glAccum (GL_RETURN, 1.0);
>
> where the accPerspective basically does a:
>
> glMatrixMode(GL_PROJECTION);
> glLoadIdentity();
> glFrustum(left + dx, right + dx, bottom + dy, top + dy, zNear, zFar);
>
> My question is:
> is there a way to alter the frustum of the perspective camera i am using
> with the values set in the glFrustum function?
>
>
>
>
>
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