hi dirk,

thanks a lot for your hints, 
after a few tests, i came up using the 
tilecameradecorator solution.

i have tested the application in mono and it's working pretty fine.

Now i am thinking about doing the same thing in stereo,
so I stacked the decorators as u suggested and run my code:


tiledecL->setdecorator (leftVP->getcamera ());
// jitter camera
leftVP->setCamera(tiledecL);

tiledecR->setdecorator (rightVP->getcamera ());
// jitter camera
rightVP->setCamera(tiledecR);

m_pMgr->redraw();

glAccum (GL_ACCUM, 1.0/8.0);

// after the accumulation phase:
glDrawBuffer(GL_BACK);
glAccum (GL_RETURN, 1.0);

right now the accumulated buffer is overvriting both channels and the ending
result is that i have lost the stereo image.
The first thing i came up with is to create two helping pixel buffers in
which
store the temporary left-right accumulated images and keep switching them
at every accumulation step.

Does opensg have some kind of facility that helps accumulating the channels 
in automatic way?

thanks, enrico

-----Messaggio originale-----
Da: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Per conto di Dirk
Reiners
Inviato: martedì 8 maggio 2007 17.01
A: [email protected]
Oggetto: Re: [Opensg-users] R: antialiasing in opensg


        Hi Enrico,

Enrico Borrione wrote:
> Hi andreas, hi dirk,
> 
> thanks for the quick answers. I have another little question for you 
> always regarding the camera management for the antialias.
> Since i am working to an application that uses multiple viewports 
> depending on the same camera and that the application already uses a 
> stereocameradecorator, i'd like to know if i can achieve the same 
> results as the tiledcameradecorator just altering the original camera 
> projection matrix.

You don't have to, you can cascade Decorators. So using the Tile in front of
the Stereo should be fine.

        Dirk

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