Hi,

On Thu, 2007-08-16 at 11:15 +0200, Marcus Lindblom wrote:
> Dirk Reiners wrote:
> >     Hi Marcus,
> >
> > Marcus Lindblom wrote:
> >   
> >>
> 
> I also tried doing it myself, using an MFTextureChunk field as 
> attachment, but I couldn't get the attachment to work as I wanted. I 
> failed to retrieve the attachment, even though I basically copied the 
> SimpleNameAttachment line for line.
> 
> I could try to use the Parents field instead. That'd definitely be easier.

kind of, if you can take the 2.x image and texobjchunk as a reference
you will note that the changed interface was modified in order to choose
the right update method for the texture. In 1.x you most likely have to
force a reload the whole texture. I guess this was the main reason not
to automatically invalidate the texture as the image was changed. 

Ideally this change should go back into 1.x. Otherwise people who rely
on the image not forcing a reload of the texture chunk will
experience a performance drop. Especially if the work with
TextureChunk::imageContentChanged.


kind regards,
  gerrit



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