Gerrit Voss wrote:
> Hi,
>
> On Thu, 2007-08-16 at 17:25 +0800, Gerrit Voss wrote:
>   
>> Hi,
>>
>> On Thu, 2007-08-16 at 11:15 +0200, Marcus Lindblom wrote:
>>     
>>> Dirk Reiners wrote:
>>>       
>>>>    Hi Marcus,
>>>>
>>>> Marcus Lindblom wrote:
>>>>   
>>>>         
>>> I also tried doing it myself, using an MFTextureChunk field as 
>>> attachment, but I couldn't get the attachment to work as I wanted. I 
>>> failed to retrieve the attachment, even though I basically copied the 
>>> SimpleNameAttachment line for line.
>>>
>>> I could try to use the Parents field instead. That'd definitely be easier.
>>>       
>> kind of, if you can take the 2.x image and texobjchunk as a reference
>> you will note that the changed interface was modified in order to choose
>> the right update method for the texture. In 1.x you most likely have to
>> force a reload the whole texture. I guess this was the main reason not
>> to automatically invalidate the texture as the image was changed. 
>>
>> Ideally this change should go back into 1.x. Otherwise people who rely
>> on the image not forcing a reload of the texture chunk will
>> experience a performance drop. Especially if the work with
>> TextureChunk::imageContentChanged.
>>     
> on a second thought the easier 1.x solution would be instead of calling
> the generic TextureChunk::changed you could downcast the parent and in
> case it really is a texture chunk invalidate it correctly depending
> on what of the image actually changed.
>   
I'm using 1.x, so that was my plan. :)

Cheers,
/Marcus

-------------------------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to find problems?  Stop.
Now Search log events and configuration files using AJAX and a browser.
Download your FREE copy of Splunk now >>  http://get.splunk.com/
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to