Hi Marcus,

> Gerrit Voss wrote:
> 
>>Hi,
>>
>>On Thu, 2007-08-16 at 17:25 +0800, Gerrit Voss wrote:
>>  
>>
>>>Hi,
>>>
>>>On Thu, 2007-08-16 at 11:15 +0200, Marcus Lindblom wrote:
>>>    
>>>
>>>>Dirk Reiners wrote:
>>>>      
>>>>
>>>>>   Hi Marcus,
>>>>>
>>>>>Marcus Lindblom wrote:
>>>>>  
>>>>>        
>>>>
>>>>I also tried doing it myself, using an MFTextureChunk field as 
>>>>attachment, but I couldn't get the attachment to work as I wanted. I 
>>>>failed to retrieve the attachment, even though I basically copied the 
>>>>SimpleNameAttachment line for line.
>>>>
>>>>I could try to use the Parents field instead. That'd definitely be easier.
>>>>      
>>>
>>>kind of, if you can take the 2.x image and texobjchunk as a reference
>>>you will note that the changed interface was modified in order to choose
>>>the right update method for the texture. In 1.x you most likely have to
>>>force a reload the whole texture. I guess this was the main reason not
>>>to automatically invalidate the texture as the image was changed. 
>>>
>>>Ideally this change should go back into 1.x. Otherwise people who rely
>>>on the image not forcing a reload of the texture chunk will
>>>experience a performance drop. Especially if the work with
>>>TextureChunk::imageContentChanged.
>>>    
>>
>>on a second thought the easier 1.x solution would be instead of calling
>>the generic TextureChunk::changed you could downcast the parent and in
>>case it really is a texture chunk invalidate it correctly depending
>>on what of the image actually changed.
>>  
> 
> I'm using 1.x, so that was my plan. :)

if I'm not wrong the parents field works only for the GeoProperties 
right now, in all other cases it is empty.

Andreas

-- 
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