On Fri, 2007-08-24 at 08:55 -0500, Carsten Neumann wrote:
> Hi Marcus, all,
>
> On Fri, 2007-08-24 at 11:03 +0200, Marcus Lindblom wrote:
> > (cleaned the topic a bit)
> Also there is still justification for imageContentChanged, because Image
> will cause an update of the whole texture, where a smaller area would
> suffice. Hm, now that I've written this, I realize that my patch will
> cause performance problems for apps that update only small regions of a
> large texture.
ah, no, I got the GL object handling wrong. If only a small region is
updated you can still call imageContentChanged to inform the
TextureChunk about the region that requires a refresh.
Sorry about the noise,
Carsten
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