Hi,
>       Hi Marcus, all,
> 
> On Fri, 2007-08-24 at 11:03 +0200, Marcus Lindblom wrote:
> > (cleaned the topic a bit)
> > Carsten Neumann wrote:
> > >   Hi,
> > > attached patch should make this work, but before committing it I'd
> > > appreciate it if Gerrit could take a look at it and/or if someone
> would
> > > give it a try (I've also attached the test I used, which just writes
> new
> > > data into the image each frame. The log messages from Window indicate
> > > that only refreshes are performed).
> >
> > Great!
> >
> > I might be able to try it out, but I'm not sure. I'm a bit busy and
> > recompiling OpenSG and my app takes a few hours.
> 
> don't worry too much about it.
> 
> > Just a small comment: Wouldn't it also make sense to make
> > imageContentChanged() protected or otherwise hidden from public (but not
> > >from Image), so that users don't call it unnecessarily, relying on
> > outdated docs/advice/memory.
> 
> Up to this point we have been telling everyone to either call
> imageContentChanged or setImage (this one does not really make sense to
> me,
> beginEditCP(texChunk, TextureChunk::ImageFieldMask);
> endEditCP(texChunk, TextureChunk::ImageFieldMask);
> should be sufficient/better), so making it protected has the potential
> of breaking a lot of code. I'll add some doc comments though.
> 

I haven't followed the whole discussion, but you shall keep
in mind that for augmented reality applications you use
this method all the time. Everytime a new frame from the
camera is available, you call imageContentChanged. So hiding
it would look somewhat odd from this point of view.

  Toni


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