>> 3. The image generation process is visible to the end user. This is an
>> application specific problem. I would have to create a separate 'printing'
>> window which is not visible to the application user.
>
> yup, FBO... *runs and hides* ;)

just to throw in another idea:

i once used opensg in combination with mesa to create an arbitrary big
rgba-buffer (how big is your ram? :))...

could be painfully slow due to software rendering, could be painfully
slow due to transfering the geometry from one "opengl-context to
another" (aka: create a clone of the graph) ... but the only limit of
mesa is your available ram. and it directly renders into your ram, no
transferring back pixels from the gpu.

just my 2ct,
mathias
-- 
  [uid] mathias gumz [mail] akira at fluxbox dot org [pgp] 1024D/F6F6B18C
  [www] http://www.darkshed.net/ [irc] ak|ra (#fluxbox at freenode.org)

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