Hi all, i'm doing some tests with OpenSG and passive (anaglyph) stereo in our virtual environment. For each side I'm using 2 ProjectionCameraDecorators (1 left eye, 1 right eye) to decorate the camera for our virtual environment. Furthermore I'm using a ColorBufferViewport for each eye. The results don't look very encouraging. Is there a better way? Has someone else done this before? Any suggestions?
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