Hi all,

i'm doing some tests with OpenSG and passive (anaglyph) stereo in our virtual 
environment. For each side I'm using 2 ProjectionCameraDecorators (1 left eye, 
1 right eye) to decorate the camera for our virtual environment. Furthermore 
I'm using a ColorBufferViewport for each eye. The results don't look very 
encouraging.
Is there a better way? Has someone else done this before? Any suggestions?

Thanks & best regards,
Michael

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