Maybe you can describe this in more detail. I haven't worked with FBO stuff up to now. I would assign a FBOViewport, with a unique texure assigned, to each ProjectionCameraDecorator, right? How can I get the post processing done? How do I get the resulting image rendered?
Thank you very much, Michael Am 29.06.2010 21:05, schrieb Carsten Neumann: > Hello Michael, > > Michael Raab wrote: > >> I think it looks ugly as I currently use RGB values instead of >> luminance. Maybe a shader could calculate luminance value from RGB. Is >> there a way to apply a shader chunk to all rendered geometries without >> assigned to each Chunkmaterial? >> > not with 1.8 I'm afraid (for 2.0 you could use a ChunkOverrideGroup), it > lacks the backend infrastructure to override individual chunks, you can > only replace the Material globally with a MaterialGroup, but then > everything is rendered with just one material... > That's why I suggested to render to FBO and run a post processing step > over the image, after all you only need to apply an image space operation. > Does anybody know what happens if you render to a single channel > (luminance) texture attached to an FBO, does that convert from RGB to > luminance automatically? > > Cheers, > Carsten > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by Sprint > What will you do first with EVO, the first 4G phone? > Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first > _______________________________________________ > Opensg-users mailing list > Opensg-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/opensg-users > > ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users