Hello Michael, Michael Raab wrote: > i'm doing some tests with OpenSG and passive (anaglyph) stereo in our virtual > environment. For each side I'm using 2 ProjectionCameraDecorators (1 left > eye, 1 right eye) to decorate the camera for our virtual environment. > Furthermore I'm using a ColorBufferViewport for each eye. The results don't > look very encouraging. > Is there a better way? Has someone else done this before? Any suggestions?
I've not done this before, but offhand I'd say it sounds reasonable. Can you post pictures or describe what you see vs. what you expect? Since you are effectively rendering grayscale images for each eye you may be better off rendering to and RGB FBO and then post process the image to store a luminance value in the red/green channel, that probably gives a better image than just retaining the red/green content and dropping everything else. Cheers, Carsten ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users