Hello Michael,

Michael Raab wrote:
> i'm doing some tests with OpenSG and passive (anaglyph) stereo in our virtual 
> environment. For each side I'm using 2 ProjectionCameraDecorators (1 left 
> eye, 1 right eye) to decorate the camera for our virtual environment. 
> Furthermore I'm using a ColorBufferViewport for each eye. The results don't 
> look very encouraging.
> Is there a better way? Has someone else done this before? Any suggestions?

I've not done this before, but offhand I'd say it sounds reasonable. Can 
you post pictures or describe what you see vs. what you expect?
Since you are effectively rendering grayscale images for each eye you 
may be better off rendering to and RGB FBO and then post process the 
image to store a luminance value in the red/green channel, that probably 
gives a better image than just retaining the red/green content and 
dropping everything else.

        Cheers,
                Carsten

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