Hi Michael,

On 06/29/2010 02:27 PM, Carsten Neumann wrote:
>
> You then add another (normal) Viewport after the FBOViewports with an
> ortho camera and a scene that just contains one axis aligned full screen
> quad.

Alternatively you can use a viewport with an empty root and just a 
PolygonForeground, might be a little simpler.

If you get it to work, we'd appreciate the code as an example... ;)

Yours

        Dirk

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