Hello Michael, Michael Raab wrote: > I'm struggeling to accomplish that. I've attached the appropriate code to > this mail. Unfortunately I cannot provide the complete application. The main > procedure looks like this: [SNIP - code] > The app includes 1 ProjectionCameraDecorator per surface and eye. For 6 > surfaces that means 12 decorators. Each decorator gets 1 FBOViewport that > means 12 FBOViewports. The app is connected to 6 render servers. > > The application crashes in OSGBase.dll. The stack trace is attached. > > Suggestions?
ok, I got you example off list, thanks. I tried running 6 instances of Tutorial/12ClusterServer (with '-w server1' to '-w server6' as argument) and your example with '-f Data/dinopet.3ds'. That seemed to start and connect to the servers, it showed the same view of the dino on all 6 servers after I changed the ortho camera a bit: ocam->setVerticalSize(1.0); ocam->setHorizontalSize(1.0); Did I use your example correctly? What are you seeing when running it? I was assuming it reproduces the crash for you? Admittedly my experiments have been on linux, but I also ran your example through valgrind and it did not show anything related to the TileCameraDecorators (only the usual nvidia driver messages and a few about std::map<> use from RemoteAspect). Cheers, Carsten ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users