Hello Michael,

Michael Raab wrote:
> I'm struggeling to accomplish that. I've attached the appropriate code to 
> this mail. Unfortunately I cannot provide the complete application. The main 
> procedure looks like this:
[SNIP - code]
> The app includes 1 ProjectionCameraDecorator per surface and eye. For 6 
> surfaces that means 12 decorators. Each decorator gets 1 FBOViewport that 
> means 12 FBOViewports. The app is connected to 6 render servers.
> 
> The application crashes in OSGBase.dll. The stack trace is attached.
> 
> Suggestions?

ok, I got you example off list, thanks. I tried running 6 instances of 
Tutorial/12ClusterServer (with '-w server1' to '-w server6' as argument) 
and your example with '-f Data/dinopet.3ds'.
That seemed to start and connect to the servers, it showed the same view 
of the dino on all 6 servers after I changed the ortho camera a bit:

            ocam->setVerticalSize(1.0);
            ocam->setHorizontalSize(1.0);

Did I use your example correctly? What are you seeing when running it? I 
was assuming it reproduces the crash for you? Admittedly my experiments 
have been on linux, but I also ran your example through valgrind and it 
did not show anything related to the TileCameraDecorators (only the 
usual nvidia driver messages and a few about std::map<> use from 
RemoteAspect).

        Cheers,
                Carsten

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