Hi, On Fri, 2013-02-01 at 09:09 +0100, Johannes wrote: > Hello Gerrit, > > On 01.02.2013 08:34, Gerrit Voß wrote: > > > > no got it, still try to wrap my head around what is happening. One > > short question, how are the shadows drawn, is there another geometry > > that received the shadows ? > > > Yes, what I do is to calculate the bounding box of my scene and place a > transparent plane, created by makeCylinder, just below the box.
I would suspect the transparent plane still writes the zbuffer and so occludes your custom post draw elements (I can recreate a similar effect). I'll check if there is an easy way to turn it off without disturbing the shadow computation. For the next week I will be away for new year but I will continue to look into the issue. I also got hold of an ATI card (R7950) and will test the additional ATI issues once I'm back in office. kind regards gerrit ------------------------------------------------------------------------------ Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users