Hi,

On Fri, 2013-02-01 at 09:09 +0100, Johannes wrote:
> Hello Gerrit,
> 
> On 01.02.2013 08:34, Gerrit Voß wrote:
> >
> > no got it, still try to wrap my head around what is happening. One
> > short question, how are the shadows drawn, is there another geometry
> > that received the shadows ?
> >
> Yes, what I do is to calculate the bounding box of my scene and place a 
> transparent plane, created by makeCylinder, just below the box.

I would suspect the transparent plane still writes the zbuffer and so
occludes your custom post draw elements (I can recreate a similar
effect). I'll check if there is an easy way to turn it off without
disturbing the shadow computation.

For the next week I will be away for new year but I will continue to 
look into the issue. I also got hold of an ATI card (R7950) and will
test the additional ATI issues once I'm back in office.

kind regards
  gerrit




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