Hi, On 6 Feb, 2013, at 12:10, Gerrit Voß <vo...@vossg.org> wrote:
> > Hi, > > On Fri, 2013-02-01 at 09:09 +0100, Johannes wrote: >> Hello Gerrit, >> >> On 01.02.2013 08:34, Gerrit Voß wrote: >>> >>> no got it, still try to wrap my head around what is happening. One >>> short question, how are the shadows drawn, is there another geometry >>> that received the shadows ? >>> >> Yes, what I do is to calculate the bounding box of my scene and place a >> transparent plane, created by makeCylinder, just below the box. > > I would suspect the transparent plane still writes the zbuffer and so > occludes your custom post draw elements (I can recreate a similar > effect). I'll check if there is an easy way to turn it off without > disturbing the shadow computation. I shuffled things round a bit, the z-buffer blit now happens earlier, so if you transparent plane is detected correctly as being transparent it should not write the z-buffer. Could you try if it improved things for your setup. kind regards gerrit ------------------------------------------------------------------------------ Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users